- using System.Collections;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine;
- [CustomEditor(typeof(CharacterSetup))]
- public class CharacterSetupEditor : Editor {
- public override void OnInspectorGUI()
- {
- if (!Application.isPlaying)
- {
- CharacterSetup characterSetup = target as CharacterSetup;
- if (GUILayout.Button("Update Sprites"))
- {
- characterSetup.UpdateSprites(false);
- }
- }
- base.OnInspectorGUI();
- }
- }